Estimate how much your Roblox game earns. Enter monthly visits and game type — the calculator estimates earned Robux and their dollar value at DevEx rates. Advanced mode models game pass sales and Creator Rewards separately, and the calculator tells you when you clear the 30,000 Robux cash-out minimum.
Community benchmarks from DevForum: obbies 0.1–0.4 · typical 0.6–1.2 · simulators 2–6 R$/visit. Net figure (Roblox’s 30% already deducted).
Estimated monthly earnings
Earned Robux / month
80,000 R$
DevEx standard ($0.0038)
$304
280 € in euros
DevEx US 18+ ($0.0054)
$432
✅ You clear the 30,000 R$ cash-out minimum — DevEx payouts possible (2.7 cash-outs/month at this pace).
💡 Players pay roughly $1,142 for these Robux — you receive $304. Roblox’s total take of the consumer dollar is ~75–80%.
📌 Based on Roblox’s official rates (updated 2026-08-27) and community-reported R$/visit figures, which vary wildly by game. Cashing out requires DevEx eligibility (13+, verified account, tax forms). Not an official Roblox tool.
Share:
How Roblox creators earn in 2026
A Roblox game’s income has three layers. The biggest is in-game sales: game passes and developer products, of which the creator keeps 70%. The second is the Creator Rewards program (since July 2025), paying 5 Robux per day for every qualifying Active Spender who plays your game at least 10 minutes. The third is rewarded video ads and Roblox Plus bonuses. Earned Robux convert to money through DevEx at $0.0038 per Robux — or $0.0054 for spend from age-verified US adult players.
End to end, Roblox keeps roughly 75–80% of each consumer dollar: players buy Robux at about a cent each, Roblox takes 30% of the sale, and the rest cashes out at 0.38 cents. The 💡 card in the calculator shows this spread with your own numbers. See also the Robux to USD converter for currency math, the Roblox tax calculator for the 30 % fee, the DevEx calculator for cash-outs after fees, the Robux price calculator for what players pay, and compare platforms with the YouTube and TikTok money calculators — our creator-economy tools form one cluster.
Community-reported figures vary enormously by game type: obbies and hangouts typically earn 0.1–0.4 Robux per visit, typical games 0.6–1.2, and aggressively monetized simulators and tycoons 2–6 R$/visit. A million monthly visits therefore means roughly 100,000–6,000,000 earned Robux — $380 to $22,800 at the standard DevEx rate.
Most of it (~80–90%) comes from game passes and developer products, where the creator keeps 70% and Roblox takes 30%. Creator Rewards adds 5 Robux per day for each qualifying "Active Spender" — a player who spent at least $9.99 in the past 60 days, plays your game 10+ minutes, and has it among their first three games that day. Rewarded video ads and Roblox Plus bonuses are smaller extras.
Through the Developer Exchange (DevEx): the standard rate is $0.0038 per earned Robux with a 30,000 Robux minimum ($114). A US 18+ rate of $0.0054 launched in June 2026 for spend from age-verified US adult players. Requirements: age 13+, verified email, tax forms and community-standards compliance. Only earned Robux qualify — purchased Robux never do.
Yes — in July 2025 the old engagement-time-based Premium Payouts were replaced by Creator Rewards, which pays a flat 5 R$ per qualifying Active Spender per day. Audience Expansion Rewards additionally pays 35% of a new player’s first-60-day spend (up to $100) when you brought that player yourself via a share link.
Order of magnitude: $2,000/month requires about 530,000 earned Robux monthly. At a typical game’s 0.8 R$/visit that is ~650,000 visits per month — roughly 10,000 daily players. With simulator-level monetization the same income takes ~200,000 visits. Most Roblox games never get there, but the top end earns millions per year.
The DevEx rates, the 70/30 split and Creator Rewards mechanics are verified against Roblox’s official documentation (dated in the calculator). The R$/visit benchmarks and purchase conversion rates are community-reported estimates that vary several-fold with game quality, audience age and geography. Use this for order-of-magnitude planning, not as your only business case.