CalcBrew

Shiny Odds Calculator

Pick your shiny hunting method, enter how many encounters or eggs you have done, and see the real chance that you would have found a shiny by now, plus how many encounters a 50%, 90% or 99% chance takes.

By the CalcBrew team · Updated

1Pick your hunting method

1 in 4,0960.024% per encounter

1 roll at 1 in 4,096 each. One roll per encounter or egg. Applies to every main-series game from X and Y onward when nothing boosts the odds.

2Enter your hunt so far

Add your average time per encounter, reset or egg to see how long each target takes.

3Your shiny odds

Chance you would have a shiny by now

0%

Chance of still having none

100%

Average hunt length

4,096 encounters

About 63% of hunts finish before this point and 37% run longer.

Your hunt vs. the odds

Not started

Encounters needed for a target chance

Chance of a shinyEncounters
50%2,839
90%9,431
99%18,861
Average (1 ÷ odds)4,096

These counts start from zero, and they are also what you need from right now: every encounter is independent, so the game does not remember the ones you have already done.

Chance of at least one shiny as the hunt goes on

0%25%50%90%100%05k10k15kEncounters2,8399,431
  • 50% mark: 2,839
  • 90% mark: 9,431
  • Enter your count to see where you are on the curve.

What “over odds” really means

Odds do not build up. After 4,096 full-odds encounters the next one is still 1 in 4,096, and a long dry streak does not make a shiny due. The percentages above describe a whole hunt before it starts; from any point on, the hunt begins again from zero.

Share:

Shiny odds for every method

The table lists every method in the calculator with its number of rolls, the exact odds per encounter and the encounters needed for a 50% and a 90% chance of at least one shiny. Rows marked with ≈ are estimates or disputed values, not official numbers.

MethodRollsOdds50% at90% at
Main series, Generation 6 and later
Full odds (Gen 6 and later)11 in 4,0962,8399,431
Shiny Charm (2 extra rolls: X/Y through Scarlet/Violet)31 in 1,365.679473,144
Masuda Method (eggs from parents of different languages)61 in 683.084741,572
Masuda Method + Shiny Charm81 in 512.443551,179
Pokémon Scarlet and Violet
Scarlet/Violet mass outbreak, 60+ defeated31 in 1,365.679473,144
Scarlet/Violet Sparkling Power Lv. 3 sandwich41 in 1,024.387102,358
Scarlet/Violet outbreak 60+ with Shiny Charm51 in 819.65681,887
Scarlet/Violet outbreak 60+ + Shiny Charm + Sparkling Power Lv. 381 in 512.443551,179
Scarlet/Violet mass outbreak, 30–59 defeated21 in 2,048.251,4204,716
Scarlet/Violet Shiny Charm + Sparkling Power Lv. 3 (no outbreak)61 in 683.084741,572
Pokémon Legends: Z-A
Legends: Z-A with Shiny Charm41 in 1,024.387102,358
Pokémon Legends: Arceus
Legends: Arceus, research level 1021 in 2,048.251,4204,716
Legends: Arceus, perfect research41 in 1,024.387102,358
Legends: Arceus, perfect research + Shiny Charm71 in 585.574061,348
Legends: Arceus massive mass outbreak131 in 315.54219726
Legends: Arceus massive mass outbreak + perfect research + Shiny Charm191 in 216.05150497
Legends: Arceus mass outbreak261 in 158.02110363
Legends: Arceus mass outbreak + perfect research + Shiny Charm321 in 128.4989295
Pokémon Sword and Shield
Sword/Shield Dynamax Adventures–1 in 300208690
Sword/Shield Dynamax Adventures with Shiny Charm–1 in 10069230
Let’s Go, Pikachu! and Let’s Go, Eevee!
Let’s Go catch combo of 31 or more121 in 341.79237786
Let’s Go catch combo 31+ with Lure and Shiny Charm151 in 273.53190629
Generations 2–5 (base 1 in 8,192)
Full odds (Gen 2–5)11 in 8,1925,67818,862
Shiny Charm in Black 2/White 231 in 2,7311,8936,288
Masuda Method in Generation 45≈ 1 in 1,638.81,1363,773
Masuda Method in Generation 561 in 1,365.759473,144
Masuda Method + Shiny Charm in Black 2/White 281 in 1,024.447102,358
Pokémon GO (community estimates)
Pokémon GO wild encounter (community estimate)–≈ 1 in 5123551,178
Pokémon GO Community Day (community estimate)–≈ 1 in 251757

How shiny rolls stack

The games do not add odds together. Each bonus gives the game extra attempts (rolls) at the base rate, and the Pokémon is shiny if any roll succeeds. The chance per encounter is therefore 1 − (4095/4096)rolls, or 1 − (8191/8192)rolls in Generations 2 to 5. Three rolls give 1 in 1,365.67, a hair worse than the 3/4096 (1 in 1,365.33) shortcut that is often quoted, because two rolls can succeed at once. The difference is too small to notice, but it is why this calculator shows 1 in 1,366 for the Shiny Charm.

Over a whole hunt the same rule applies one level up: the chance of at least one shiny in n encounters is 1 − (1 − p)n, where p is the chance per encounter. Solving for n gives the encounters needed for a target chance: n = ln(1 − target) ÷ ln(1 − p). That is roughly 0.69 × the odds number for 50%, 2.3 × for 90% and 4.6 × for 99%.

Going over odds

“Odds” in shiny hunting means the average hunt length: 4,096 encounters at full odds. It is not a deadline. Only about 63% of hunts are finished by that point; roughly 37% go over odds, 13.5% pass twice the odds and 5% pass three times the odds. And because each encounter is independent, nothing accumulates. A hunter at 10,000 encounters has exactly the same chance on the next encounter as someone who started a minute ago. The useful question is not “am I due?” but “how many more encounters am I willing to do?”, and the answer to that never depends on the past.

A short history of shiny odds

Shiny Pokémon arrived in Gold and Silver (Generation 2), where a Pokémon’s hidden stat values decided whether it was shiny, at a rate of 1 in 8,192. Generations 3 to 5 moved the check to the personality value and the Trainer ID but kept 1 in 8,192. Diamond and Pearl introduced the Masuda Method, named after Game Freak’s Junichi Masuda, and Black 2 and White 2 added the Shiny Charm. X and Y (Generation 6) doubled the base rate to 1 in 4,096, where it has stayed since, including Sword and Shield, Legends: Arceus, Scarlet and Violet and Legends: Z-A.

Shiny hunting tips

Caught it? Work out its final stats with the Pokémon stat calculator and nature chart, check its matchups in the Pokémon type chart, or let the random Pokémon generator choose your next shiny target.

Sources and trademark note

Roll counts were checked in October 2026 against Serebii.net and published datamining results for each game. Pokémon GO rates are community estimates, because Niantic does not publish them.

Pokémon and Pokémon character names are trademarks of Nintendo, Creatures Inc. and GAME FREAK inc. CalcBrew is an independent fan tool and is not affiliated with or endorsed by them or The Pokémon Company.

Frequently asked questions

Cite this calculator
APACalcBrew. (2026). Shiny Odds Calculator. https://calcbrew.com/shiny-odds-calculator
MLA“Shiny Odds Calculator.” CalcBrew, 2026, calcbrew.com/shiny-odds-calculator.

Link to https://calcbrew.com/shiny-odds-calculator. Results are estimates; cite the underlying formula or data source for academic work.

Related tools

More in Games & Tests · All tools & games